Wearable Canvas

Interactive merch, crafted to become a souvenir

As the founding designer at Elseplay, I set out to design a T-shirt that was interactive, imaginative, and made to be kept. We wanted to create something students wouldn’t just wear, but fight for. Something that felt like a canvas. Something they could transform and cherish as a lifelong souvenir.

Client:

Elseplay

My Role:

Founding Designer

Year:

2025

Service Provided:

Games and Interaction Design

The Challenge

The Challenge

When Rohaan and I began working together, even before Elseplay’s official launch at Sandbox Kolkata, we were clear: this wouldn’t be “just another merch drop.”

Rohaan said, “I want something students would fight for.”

My brain translated that into: this has to become a souvenir.


So the question became:

How do we turn a T-shirt into an invitation to play?

The Outcome

Phase 2: Merch, But Make It Interactive

Phase 2: Merch, But Make It Interactive

My approach was simple: every piece of merch should spark imagination. Slapping a logo on a cotton tee wasn’t going to cut it.

After rounds of brainstorming and moodboarding filled with modular, interactive, and unfinished concepts, we landed on a breakthrough idea:

What if the T-shirt was a half-baked artwork, an invitation for the wearer to complete the story?

What if the T-shirt was a half-baked artwork, an invitation for the wearer to complete the story?

  • A grid-based design with bold, imaginative elements

  • Intentionally left gaps

  • Students could fill in the blanks with sketch pens

It became a visual playground. A wearable sketchbook.

Moodboard

Phase 2.5: Mind Mapping the Elseplay Universe

Phase 2.5: Mind Mapping the Elseplay Universe

Before we touched pen to fabric, we asked a big question: What exactly do we want people to imagine?

We created a mind map to explore the Elseplay universe. Every element on the merch had to spark thought, curiosity, or creativity.


We divided our thinking into three core categories: System, Species, Spaces. These three themes became the scaffolding for every graphic, gap, and squiggle we put on the T-shirt.

Concept & Universe Map

Phase 3: Designing the Playground

Phase 3: Designing the Playground

With the concept locked in, it was time to design. We took inspiration from Tetris, a playful system of building blocks, and created a merch piece that felt alive.


The final T-shirt featured:

  • Empty grid blocks as creative prompts

  • Windows to the world, each window revealing a surreal scene and hinting at alternate realities

  • A giant, playful creature interacting with the building, intentionally drawn imperfectly to encourage creative freedom

  • Our tagline “The world is your playground” as a reminder that the world can be rebuilt and reimagined, one brick at a time

Outcome

Outcome

That’s how we at Elseplay built a canvas for students to draw their own worlds, their own logic, and their own stories. The T-shirt continues to evolve in the hands of the wearers. It isn’t just kept: it’s lived, altered, and reimagined. A souvenir of the brand. A memento of creativity.

Design That Sparks Play

Design That Sparks Play

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